Reviewed · NEW ORLEANS GHOST TOURS
French Quarter Ghosts and Spirits Tour with Augmented Reality
A rain-soaked French Quarter is the right stage for this ghost and spirits walk. Over about two hours, a local guide leads you past buildings linked to tales of murder, secret experiments, and restless spirits. The stories are the main event; you should not expect to go inside every site or encounter a ghost.
I like two things in particular: the route ties spooky tales to real places, and the two augmented reality scenes add a playful visual layer, including a chance to pose with Marie Laveau and see the Great Fire of 1788. Guides such as Bob, Rebecca, Kate, and Todd have drawn praise for lively storytelling and local context.
The main drawback is that the tour depends heavily on your guide and on being able to hear them in a street crowd. The AR may not work as smoothly on Android phones, and you’ll spend much of the evening walking or standing on uneven sidewalks.
- The route links legends to landmarks: Hear tales at the Creole Cookery, Muriel’s Jackson Square, the Ursuline Convent, and more.
- Two AR scenes add a modern twist: The visuals include Marie Laveau and the Great Fire of 1788.
- Expect about two hours on foot: Wear comfortable shoes for old sidewalks and street crossings.
- Stories matter more than scares: It’s a history-focused ghost walk, not a haunted-house visit.
- iPhone and iPad users have the easiest AR setup: Android users can ask the guide about other viewing options.
- The $27 price buys a guide-led evening outing: Admission to some named sites is not included.
A French Quarter walk built around stories

This is a guided walk through the French Quarter after dark, not a tour of rooms inside haunted buildings. You meet at 400 Toulouse Street, near the Steamboat Natchez dock, then follow your guide through streets and squares connected to local ghost lore. The route is listed as about two hours, with the first stretch taking roughly an hour and 45 minutes.
The appeal is the mix of place and tale. You are not simply hearing a string of spooky stories in the abstract: the guide connects them to specific buildings, people, and episodes in New Orleans history. That makes the walk useful even if you are more curious about the city than convinced by ghosts.
It also helps to set expectations. There is no promise of a paranormal sighting, and the tour does not guarantee entry to the buildings. You’ll generally hear stories from outside or nearby, then move on to the next stop.
The meeting point and the first ghost story
The stated departure point is the Gray Line Lighthouse Ticket Office at 400 Toulouse Street, near the Mississippi River and the Steamboat Natchez dock. It is a short walk from many downtown hotels, so walking there can be easier than arranging a car. If you drive, public parking lots are available on Decatur Street; Jax Lot #P401 at 500 Decatur Street is identified as the closest.
The tour begins at 7:00 pm, when the Quarter’s dimmer corners suit the subject matter. The first story connects the singing rain of local lore with Bloody O’Reilly and Père Dagobert, an 18th-century priest associated with St. Louis Cathedral. The legend says that a beautiful voice can be heard in the mist when rain falls. You may get the weather, the story, or neither, but it gives the evening a strong opening.
The guide is central to the experience. A strong storyteller can turn a familiar street into a setting for a tale; a quiet or scattered guide can make it hard to follow, especially with other tour groups nearby. Past guides praised by name include Bob S, Rebecca, Kate, Todd, Stacey, and Daniel. Those are useful examples of the tour’s best potential, not a guarantee of who will lead your walk.
The listed maximum is 22 people. A past outing was reported to have been larger, which made it hard for some people to hear and use the AR features at once. If the group feels crowded, position yourself close to the guide and speak up if you cannot hear.
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Creole Cookery and the Lalaurie Mansion

One stop is outside New Orleans Creole Cookery, where the guide tells a story about a bizarre love triangle. The value here is the guide’s account, rather than a meal or a visit inside the restaurant. If you want dinner, plan it separately around the tour rather than expecting the stop to include food.
The Lalaurie Mansion is the route’s most infamous address, often described as the most haunted house in New Orleans. The stop focuses on the house and the dark stories attached to it. Admission is not included, and the tour details do not promise interior access, so expect to view the site from outside.
That limitation is worth knowing before you book. If you want a guided walk through haunted interiors, this is not the right format. If you like hearing the tale at the place associated with it, the exterior stop can still make the story feel more immediate.
Muriel’s Ghost Table and the Ursuline Casket Girls

At Muriel’s Jackson Square, the guide explains the legend of the Ghost Table. The story is rooted in a specific local venue, giving the stop a different feel from a general account of the city’s hauntings. The visit is about hearing the tale, not sitting down for a meal.
The Old Ursuline Convent Museum brings a different kind of history into the evening. The guide tells stories including that of the Casket Girls, a well-known New Orleans legend. Admission to the museum is not included, and the itinerary does not promise entry, so treat this as a story stop rather than a museum visit.
These stops show why the tour can work for people who are not devoted to ghost lore. The stories offer an entertaining route into the city’s past, and a good guide can connect the legends to the buildings and neighborhood around you. Still, if you want a detailed architectural or museum tour, the supernatural theme takes priority here.
The Pharmacy Museum and Doctor Dupas

The final named stop is the New Orleans Pharmacy Museum, where the guide tells stories about Doctor Dupas and secret experiments. As with the other sites, admission is not included. The focus is on the account of the place and its unsettling associations, not a scheduled museum visit.
Between the main stops, the guide may share other local tales, including stories featured in television investigations by the History Channel and Discovery Channel. The precise mix can vary with the guide, which is one reason a skilled storyteller matters so much. You are paying for the route and the guide’s narration, not a fixed script performed inside a set of attractions.
The activity is described as ending back at the meeting point. One account of a past walk described a finish several blocks away, so it is sensible to check with your guide about the ending location before you set a tight dinner reservation. The walk can run close to two hours, and stories or street conditions may affect the pace.
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How the augmented reality works

Two AR experiences are included, created by local artist Marcus Brown. They add digital images to the real-world setting, including a chance to take a photo with Marie Laveau and a scene tied to the Great Fire of 1788. Think of them as brief visual interludes, not a substitute for the guide’s stories.
The AR displays are compatible with iPhones and iPads, and you do not need to download an app. Standard data and internet access are required. Android phones may have trouble with the feature; the guide can offer other viewing options, but the experience may not be the same.
A past technical snag involved a crowd trying to scan a QR code at the same stop, with some participants finding the images underwhelming. That is a useful caution: the technology is an extra, not the reason to book. If it works well, it adds a bit of fun. If it does not, the walk still has its stories and landmarks.
What the $27 fare gets you

At $27 per person, the price is reasonable for a two-hour guided walk with a local guide and two AR features. You are paying for narration and an evening route through the French Quarter, rather than entry to the mansion, convent, or Pharmacy Museum. That distinction matters if you are comparing the fare with tours that include access to buildings.
The overall rating is 4.5 from 280 reviews, but the range of experiences is a reminder that the guide can make or break the evening. Strong guides have been praised for clear storytelling, local knowledge, and making people feel at ease. Complaints have included late starts, hard-to-hear narration, and stories that felt rushed or dull.
This tour has also suited some families with older children. One parent took children aged 11 and 14 and found the stories spooky without being too frightening for them. The guide adjusted language for the children. Still, younger children may find the tales scary, and all children must be accompanied by an adult.
Practical details before you go

Wear comfortable shoes. This is a walking tour over uneven sidewalks and streets, with periods of standing while the guide talks. Casual clothing is advised, and the operator requests that you avoid tank tops, cut-offs, and short shorts.
The activity is described as accessible, but some paths are narrow or uneven, and an alternate route may be needed for wheelchair users. Contact the operator ahead of time if you need to confirm whether the route will work for your needs. Service animals are allowed, and the tour is near public transportation.
The listed group cap is 22, though one past group was reported to be larger. If a close-knit, easy-to-hear walk is important to you, arrive ready to check the group size and stand near the guide. You can take photos and video; the tour invites you to bring a camera, though a ghostly photo is never guaranteed.
You can cancel for a full refund up to 24 hours before the start time. Changes or cancellations made within 24 hours are not accepted for a refund. The tour may be canceled if its minimum number of participants is not met; in that case, you are offered another date or experience, or a full refund.
Should you book this French Quarter ghost walk?

Book it if you enjoy local legends, old buildings, and a guide-led stroll after dark. It is especially suited to horror fans and true-crime buffs who are happy to hear stories from the sidewalk rather than enter haunted sites. The AR scenes add a distinctive touch, but I would treat them as a bonus.
Skip it if you want a genuinely frightening attraction, indoor access, or a fast-paced sightseeing tour with little standing. The best version of this walk depends on a guide who can project and tell a clear story, and the street setting can make that harder when the group is large. At $27, it is a fair-value way to pair French Quarter landmarks with spooky local lore, as long as you book for the stories rather than a guaranteed ghost encounter.
FAQ
Where does the tour start?
Meet at the Gray Line Lighthouse Ticket Office at 400 Toulouse Street, near the Steamboat Natchez dock and the Mississippi River.
What time does the tour begin?
The listed start time is 7:00 pm.
How long does the walk last?
Plan for about two hours. The route is also described as taking roughly an hour and 45 minutes.
Does the tour go inside the haunted buildings?
The tour stops at several named sites, but admission to the Lalaurie Mansion, Old Ursuline Convent Museum, and Pharmacy Museum is not included. Entry is not promised.
What are the augmented reality experiences?
There are two AR scenes, including a photo opportunity with Marie Laveau and a scene featuring the Great Fire of 1788.
Do I need to download an app?
No app is required. The AR works with iPhones and iPads, and standard data and internet usage are needed. The guide can offer other viewing options to Android users.
Is the tour suitable for children?
Children must be accompanied by an adult. The stories may be scary for younger children, so use your judgment.
What should I wear?
Wear casual, comfortable clothes and shoes suited to uneven sidewalks and streets. The operator asks you to avoid tank tops, cut-offs, and short shorts.
Can I cancel for a refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours beforehand are not accepted for a refund.
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