Reviewed · NEW ORLEANS GHOST TOURS

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour

★ 4.0 · 32 reviews 1 hour to 1 hour 15 minutes (approx.) From $6 Operated by WalknTours · Bookable on Viator
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LaLaurie Mansion is a striking place to begin a walk through New Orleans’ darker stories. From there, this self-guided route leads past convents, hotels, alleys, and bars associated with tales of ghosts, vampires, pirates, and tragedy. The sites are real; the hauntings belong to local legend.

I like two things especially: you can start and pause whenever you want, and the route pairs spooky tales with the history of French Quarter buildings. At $6.75 per person, it is a low-cost alternative to a group ghost walk, and you can stop for a snack or a shop along the way.

The main caveat is that this is an app, not a person walking beside you. You need to use your smartphone, and a few customers have found the app or directions confusing. Download and open the tour before setting out, and be ready to navigate the French Quarter streets yourself.

  • A dozen exterior stops: The route begins at LaLaurie Mansion and ends at Fritzel’s European Jazz Pub.
  • Ghosts, vampires, and local lore: Stories range from the Casket Girls to Confederate soldiers and pirate Jean Laffite.
  • Your pace, your schedule: The GPS audio walk takes about 1 hour to 1 hour 15 minutes, before any extra stops.
  • A budget-friendly alternative: The $6.75 price includes the app tour and a virtual walk, but not food, drinks, or admission.
  • No live guide or interior visits: Expect to hear the stories from outside each site, using your own phone.

A French Quarter walk, with ghosts in the margins

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - A French Quarter walk, with ghosts in the margins

This tour is best understood as a narrated neighborhood walk, not a haunted-house attraction. You follow the app from one French Quarter landmark to the next while hearing tales attached to the places around you. Some are stories of ghosts; others bring in vampires, pirates, illness, fires, and the past lives of old buildings.

That mix is part of the appeal. The supernatural angle gives you a reason to look closely at familiar streets and façades, while the historical details keep the route from being only a string of spooky claims. The stories are presented as legends and hauntings, not proof of the paranormal.

The route takes roughly 60 to 75 minutes if you keep moving. That is the stated walking experience, not a strict appointment: you can pause the audio, take photographs, browse shops, or stop for a drink, then continue when you are ready. If you add long breaks, expect the outing to take longer.

The tour is described as private because only your own party takes part. In practice, there is no in-person guide or group to meet. Your smartphone plays the narration and helps you follow the GPS route. That gives you a quieter, more independent experience than joining one of the larger walking groups that often gather at popular French Quarter stops.

Start at LaLaurie Mansion, where the stories turn dark

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Start at LaLaurie Mansion, where the stories turn dark

The walk begins outside LaLaurie Mansion at 1138 Royal Street. The narration addresses the building’s dark past and the story that the spirits of enslaved people tortured there still haunt it. The mansion is also associated with actor Nicolas Cage, who once owned it.

You do not go inside. That is true throughout the route, so plan to appreciate the buildings from the street rather than expecting museum access or a guided look indoors. At this first stop, the exterior itself sets the mood, and the brief audio segment gives the story a strong opening.

From here, the route moves to the Old Ursuline Convent Museum. Its tale centers on the Casket Girls, who arrived hoping to find husbands. In the darker version told on the tour, some brought vampires with them, and those vampires stayed in New Orleans. It is a memorable bit of local lore, though you should approach it as a legend rather than documented fact.

The itinerary also includes an old hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The haunting story says injured soldiers still wander its halls looking for medical help. The hotel is not named in the tour details, and you will hear the story from outside rather than entering the building.

More ghost tours in New Orleans:

Hotels, a wooden landmark, and a ghost at dinner

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Hotels, a wooden landmark, and a ghost at dinner

The Andrew Jackson Hotel is linked to people who died of malaria, whose spirits are said to haunt the property. This is a short stop, but it adds another layer to the route’s recurring theme: the old city’s stories often connect illness and death to places that still have a practical use today.

At Madame John’s Legacy, the focus shifts from a ghost story to the building itself. It is described as one of the last remaining wooden buildings in New Orleans, haunted by its past. This is one of the stops where you can look beyond the supernatural tale and notice the architecture that makes the place distinctive.

Muriel’s Jackson Square combines a restaurant with a ghost story said to date back centuries. You will hear the tale from outside; food and drink are not part of the tour. If you are planning to dine there, treat the audio stop as a preview rather than a reservation or an included restaurant visit.

The Place d’Armes Hotel brings fire and vampire stories together. The old hotel once burned to the ground, as much of the city did, and its grounds are said to remain haunted. The tale also brings in vampires who lived next door and drained their victims. It is an entertainingly gothic turn, but again, this is an exterior stop with no entry included.

Alleys, pirates, and a theater with a ghostly cast

Pere Antoine Alley is associated with a devoted monk, and the narration invites you to keep an eye out for him. The alley is a compact stop, well suited to the tour’s short audio segments. Take a moment to look around rather than rushing on as soon as the narration ends.

Pirates Alley shifts the mood from the supernatural to New Orleans’ pirate lore. The story connects the street to Jean Laffite, who is said to have negotiated his brother’s freedom there. The pirates, according to the tale, never quite left. It is one of the route’s more colorful stories, and a useful reminder that the French Quarter’s legends are not all about ghosts.

At Le Petit Theatre, the subject is tragedy and the spirits said to love performing. The stop gives the tour a theatrical note, fitting for a historic theater, though you only see the exterior. If you are hoping to catch a performance or tour the interior, that would require a separate plan.

Pat O’Brien’s is another brief stop, this time at the entrance to the well-known bar. The audio tells the story of ghosts said to lurk inside. The tour does not include a drink or entry, so you can choose to go in on your own if you want to extend the evening.

Finish near Fritzel’s and the possible speakeasy

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Finish near Fritzel’s and the possible speakeasy

The route ends at Fritzel’s European Jazz Pub on Bourbon Street. The final stop includes a story about a vampire speakeasy, and the tour says you may be able to enter if you collected a password earlier in the walk. Treat that as a possible extra, not a guaranteed admission: the pub or speakeasy visit is not listed as an included feature.

The finish is a practical one. You are on Bourbon Street, with the option to continue your evening nearby or call it a night after the walk. The route itself ends at the pub; no food, drinks, or admission are included in the $6.75 price.

The app is the guide, so prepare your phone

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - The app is the guide, so prepare your phone

The WalknTours app delivers the audio and GPS directions. Some people find the map and on-screen arrow easy to follow, and the narration also provides verbal direction cues. Others have struggled with the webpage, app, or route instructions. That range of experiences makes a little preparation worthwhile.

Download the tour and make sure you can open it before you reach the starting point. You do not collect materials at LaLaurie Mansion, and there is no staff member waiting there to check you in. Keep your phone charged, and consider opening a separate map if you prefer a familiar navigation tool alongside the tour app. Street signs can be hard to spot in parts of the French Quarter.

The app also lets you pause and resume the audio, which is one of the format’s strongest practical advantages. You can stop for pictures, shopping, or a break without worrying that a guide or group will move on without you. One family used an in-app EMF detector as a playful ghost-hunting feature, which may add fun for children, though it does not turn the tour into a scientific investigation.

There is also a virtual walk included, which you can take after the in-person route. The audio tour is offered in English, and confirmation is provided at booking. Most people can participate, service animals are allowed, and the route is near public transportation.

What $6.75 buys you, and what it does not

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - What $6.75 buys you, and what it does not

At $6.75 per person, the tour is priced well below the $20 to $30 range often paid for a guided ghost walk. You get an audio guide, GPS route, the freedom to set your own pace, and a virtual walk to use afterward. If your main goal is to hear spooky stories while seeing the French Quarter, that is a strong value.

The trade-off is the lack of a live guide. You cannot ask questions, request more context, or rely on someone else to steer the group through a confusing turn. The narration may also feel too flat or too brief if you prefer a lively storyteller or a more interactive tour. A handful of people have found it hard to use the app, while others have found the directions and narrator clear and engaging.

The stops are short, generally two to four minutes of audio apiece, and close enough together that the walking between them is limited. That keeps the tour manageable, but it also means the stories are introductions rather than long, detailed talks. You can supplement them with your own research if a particular building catches your interest.

The experience has a 4.1 out of 5 rating from 32 ratings, a solid but not flawless result. The strongest praise centers on the freedom to pause, the low price, the narrator and sound effects, and the combination of ghost stories with building history. The most useful caution is about app access and navigation, not the route’s basic appeal.

Free cancellation is available up to 24 hours before the experience. Cancellations made less than 24 hours ahead are not refundable, and changes inside that window are not accepted.

Should you book this French Quarter ghost walk?

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - Should you book this French Quarter ghost walk?

I would choose this tour if you want a cheap, flexible way to hear haunted New Orleans stories without joining a large group. It suits families, couples, and solo walkers who are happy to use a phone and prefer to set their own pace. It is especially handy if you want to walk during the day or fit the route around meals and shopping.

Skip it if you expect a live storyteller, access to the buildings, or a long discussion at each stop. Also think twice if app-based navigation makes you uneasy. For the best chance of a smooth outing, download and open the tour before you head to LaLaurie Mansion, bring a charged phone, and allow time to pause along the way. If those terms work for you, this is an inexpensive way to put the Quarter’s darker tales into the streets where they belong.

FAQ

Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour - FAQ

How long does the tour take?

The walking tour takes about 1 hour to 1 hour 15 minutes. Breaks for photos, food, or shopping will add time.

Where does the tour start and end?

It starts outside LaLaurie Mansion at 1138 Royal Street and ends at Fritzel’s European Jazz Pub at 733 Bourbon Street.

Is there a live guide?

No. The tour is self-guided through the WalknTours smartphone app, with GPS directions and audio narration.

Do I go inside the buildings?

No. The tour visits the sites from the outside. Food, drinks, and admission are not included.

What is included in the $6.75 price?

The price includes the WalknTours smartphone audio tour, titled Ghosts and Vampires of French Quarter, and a virtual walk you can take afterward.

Can I cancel for a refund?

Yes. You can cancel at least 24 hours before the experience for a full refund. Cancellations made less than 24 hours before the experience are not refundable.

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