Reviewed · NEW ORLEANS TOURS
New Orleans Scavenger Hunt Adventure
New Orleans is your game board here: you follow phone-based directions, walk between four city stops, and solve challenges along the way. The route includes Spanish Plaza, the French Market, Washington Artillery Park, and Bourbon Street, with puzzles designed to add a playful layer to exploring on foot.
I like the one-price team format, which makes the $49 cost reasonable when you bring a full group, and the mix of city sights with challenges that can give children and adults different ways to take part. The trade-off is that this is entirely self-guided: your phone supplies the clues, and tricky puzzles or poor weather can make the outing less fun.
- One ticket covers a team of two to five, so you do not need to buy a separate hunt for each person.
- Four named stops give the outing a clear shape: Spanish Plaza, the French Market, Washington Artillery Park, and Bourbon Street.
- Expect a phone-led game, not a guided tour. There is no live guide, and a US cellular data plan is required.
- The route is a walking activity. A moderate fitness level is recommended, and the experience runs in all weather.
- Puzzle difficulty can vary. Some families enjoy dividing up the challenges, while younger children may lose interest if answers prove laborious.
- The listed duration is about two days, but no precise walking time or distance is provided, so leave room in your plans.
New Orleans as a puzzle route

This activity is best understood as a self-guided walking game with city stops, rather than a traditional sightseeing tour. You start at 228 Poydras Street, use your own smartphone to follow directions and answer questions, then finish back at the same meeting point.
The experience is offered in English and is designed for a team of two to five. The provider describes roughly 20 questions, although the exact number and time needed are not specified. You may be solving clues, looking carefully at your surroundings, and comparing ideas with your group rather than listening to a guide explain the city.
That distinction matters. If you want a person to tell you stories, point out architectural details, or set the pace, this is not the right format. If you like figuring things out as you walk, the phone prompts can turn an ordinary route into a shared game.
There is a playful, Amazing Race quality to the better parts of the experience. One group may spot a detail another misses; someone else may be better at interpreting a clue. The challenges can involve different levels of difficulty, which gives adults and children a chance to contribute in different ways. Still, this is not guaranteed to hold every child’s attention. If a puzzle feels like work, the game can lose its spark.
Four stops, four different city settings
The route names four stops, each giving the hunt a different setting. The challenges are the main event, but the changing surroundings help break up the walk. Don’t expect every stop to be a major sight or a long history lesson. The format gives you a prompt to engage with a place, not a guide-led tour of its past.
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Spanish Plaza
Spanish Plaza is the first named stop. It gets the hunt underway in a public city setting, where you can start orienting yourself and get used to reading the phone’s directions. The opening questions matter: if they are clear and satisfying, the team tends to settle into the game. If they feel too hard to solve, you may start wondering whether the rest of the route is worth the effort.
Give yourself time at the start to read each instruction carefully. A small notebook and pen can help you keep track of clues or possible answers, especially if your group likes to talk through a puzzle before entering a response. A participant found pen and paper useful, and it is a simple thing to pack.
French Market
The French Market is another named stop, placing a market setting on the route. It offers a change of scene from the opening point and gives the game another place to examine as you work through its prompts. The experience does not promise a guided explanation of the market, so treat the stop as part of the city walk and puzzle trail rather than a scheduled tour inside or around a particular attraction.
The market area also illustrates why construction and temporary changes can affect a scavenger hunt. Some questions rely on details in the public environment, and if something is blocked or altered, a clue may become harder to use. The provider says it adjusts games when it learns of construction, but a route may still be affected before an update reaches it. If a clue seems impossible, use your judgment and the available phone directions to keep moving rather than letting one answer stall the whole outing.
Washington Artillery Park
Washington Artillery Park is the third stop. By this point, your group has had a chance to learn the game’s rhythm: read the prompt, look around, discuss what you see, and submit an answer. That repeated pattern can be satisfying for people who enjoy puzzles. It may feel slow to anyone expecting a steady stream of famous sights or a guide’s commentary.
A useful way to approach the questions is to share the work. One person can read the clue aloud, another can search the immediate area, and someone else can keep an eye on the phone. This can make the activity more social, particularly with children, but it cannot guarantee that every puzzle will be easy or that every member of the group will stay engaged.
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Bourbon Street
Bourbon Street is the final named stop before you return to the meeting point. Its inclusion gives the route a recognizable New Orleans destination, though the activity remains focused on solving challenges rather than providing a detailed account of the street. If your main aim is to learn the city’s history from an expert, consider pairing this game with a separate guided tour.
The hunt ends back at 228 Poydras Street. That round-trip structure is practical: you do not need to arrange a separate pickup point at the finish. The exact walking distance and time at each stop are not provided, so avoid stacking the activity against a tightly timed reservation.
The phone is your guide, map, and game board

Bring your own smartphone. It is not included, and you must have a US cellular data plan. The directions and clues arrive through the phone, so this is not a paper booklet or an activity with a staff member waiting to lead your group.
That arrangement gives you control over your pace, but it also puts the responsibility on you. Keep the phone charged, make sure the data plan works in the United States, and have the group stay together while following the route. These are practical precautions, not included services.
No live guide means you can pause when you want and spend more time on a stop that interests you. It also means there is no person on hand to explain a confusing clue or provide a richer account of the places you pass. The hunt is built around challenges with some history along the way, not around a full historical narrative.
Construction has affected some questions in the past, and the provider says it may update a game or make an adjustment once it identifies a problem. That is useful, but it cannot ensure every clue will work perfectly on the day you play. Be ready to adapt, and don’t let one awkward question spoil the whole walk.
A family outing with a weather caveat

The activity is marketed for all ages and skill levels, and the mix of puzzle difficulties may help a family share the work. One child might notice something in the surroundings; an adult might make sense of a wordplay clue. That shared problem-solving is the strongest family angle here.
But family-friendly does not mean effortless. Some questions can take more work than expected, and children around elementary-school age may tire of the puzzle format quickly if they cannot solve the early challenges. Keep the mood light. If a question becomes a slog, decide together whether to keep trying or move on.
Weather has a real effect on a walking game. The activity operates in all weather conditions, so rain, cold, or summer heat will not automatically stop it. Yet the route can feel much less appealing in uncomfortable weather, especially when you need to stop outside and concentrate on a phone. Pick a mild day if you can, wear clothes suited to the forecast, and bring water in hot weather.
The activity calls for a moderate level of physical fitness. No walking distance is supplied, so I would not assume this is a short stroll. If your group has limited stamina, plan conservatively and check the route details available when booking.
What $49 buys your group

The price is $49 per team of two to five, not $49 for each person. At the maximum group size, that works out to $9.80 per person. With two people, it is $24.50 each. That makes the full team a good-value way to try an activity together, particularly if you enjoy games and are happy to explore without a guide.
The price covers one scavenger hunt for the team. It does not include a smartphone, and you need a US cellular data plan to use the experience. The value depends on what you want: you are paying for a route and a set of challenges, not a live guide, transport, or a conventional guided city tour.
The group limit also affects how you plan. A booking needs at least two people and can include no more than five. If you have a larger party, you will need to split up, but the supplied details do not explain how separate teams would coordinate on the route. For a family or small group of friends, one team keeps the shared format simple.
Practical details before you set out

The activity is available daily from 8:00 a.m. to 7:00 p.m. It is listed with an approximate duration of two days, an unusually broad estimate for a walking game. Since no precise play time is given, check the details at booking and avoid assuming that the route fits neatly into a short slot.
Your start and end point is 228 Poydras Street, New Orleans, Louisiana 70130. The activity is near public transportation, and service animals are allowed. Confirmation is provided at booking. The experience is offered in English.
You can cancel for a full refund up to 24 hours before the scheduled start. Cancellations made less than 24 hours beforehand are not refundable, and changes within that same period are not accepted. The stated cut-off follows local time.
Who should book this hunt?
I would choose this activity if you enjoy walking games, like solving clues as a group, and are comfortable relying on your phone. It can be a cheerful way to explore the named stops at your own pace, especially with a small team that likes a little friendly competition. The best moments are likely to come from noticing things together and finding an answer, not from receiving a polished history lesson.
I would skip it if you want a guide, a tightly planned sightseeing route, or a low-effort outing for young children. The puzzles can be demanding, the weather can make the walk harder, and construction may interfere with some clues. Book it for the game, not as a substitute for a conventional New Orleans tour. If that sounds like your kind of afternoon, the shared $49 price is fair for a team of up to five.
FAQ

How much does the scavenger hunt cost?
It costs $49 per group of two to five people. The price covers one scavenger hunt for the team.
Do I need to bring a smartphone?
Yes. A smartphone is not included, and the clues and directions come through your phone.
Do I need a US cellular data plan?
Yes. A US cellular data plan is required for the activity.
Where does the scavenger hunt start?
It starts at 228 Poydras Street, New Orleans, Louisiana 70130.
Where does the activity end?
It ends back at the meeting point, 228 Poydras Street.
Which places are on the route?
The named stops are Spanish Plaza, the French Market, Washington Artillery Park, and Bourbon Street.
How many people can join one booking?
A minimum of two people and a maximum of five people are allowed per booking.
Does the activity have a live guide?
No. It is a self-guided, phone-based experience, with clues and directions provided on your phone.
Can I cancel for a refund?
You can receive a full refund if you cancel at least 24 hours before the start time. Cancellations made less than 24 hours beforehand are not refundable.
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